Overview
Class: Liberator
Weapons: Longbow and Staff
Designed for: PvE
Focused on: DPS and Ranged
Difficulty:
Normal
Strengths
- High Sustained DPS
- Good Group Utility
- Versatile
Weaknesses
- Stationary gameplay
- No defensives
Contents
- 1 Overview
- 2 Attributes
- 3 Skills
- 4 Equipment
- 5 Weapon Masteries
- 6 Rotations
- 7 Comments
Overview
This Staff & Longbow build focuses on dealing high damage in all PVE content while being a challenge as it requires a relatively high APM compared to other builds. The build can be played well by both new and experienced players, offering a challenge while being enjoyed by all types of players that enjoy the full ranged DPS playstyle.
Attributes
PRIMARY
Dexterity
+
Perception
SECONDARY
Strength
+
Wisdom
Why are there no exact stats?
With the unique stats and attributes system in Throne and Liberty, it can be difficult to determine exactly where to invest your attribute points at each stage of the game. This is because gear pieces provide attributes just like leveling up does, meaning everyone will have a different number of attribute points depending on what gear they are wearing at the time.
Given this variation, it's best to reset your attributes regularly to adjust to the new gear you acquire. Aim to reach the achievement effects, which provide extra benefits at milestones like 30, 50, and 70 points.
For this build, focus on increasing Perception and Dexterity to maximize your damage output. These stats should be your main priority early on, as they boost your critical hit rate and improve both hit and overall damage. As you progress and upgrade your gear, continue investing in them for better performance. Strength and Wisdom are secondary priorities. Strength boosts your max HP which can help a great deal with certain PVE challenges, while Wisdom helps with mana regeneration. While not as critical, these stats will still support your survivability as you progress in Throne and Liberty.
Skills
Strafing
Zephyr's Nock
Decisive Sniping
Fireball Barrage
Chain Lightning
Serial Fire Bombs
Blitz
Deadly Marker
Brutal Arrow
High Focus
Nature's Blessing
Passives
Defense
Guardian
Food
With your main DPS rotation being around the gale combo provided by Strafing, Zephyr's Nock and Brutal Arrow, these are the first skills you should level. However, don't forget that Decisive Sniping deals high burst damage. Judgment Lightning and Serial Fire Bombs also provide great AOE and single target DPS alongside Chain Lightning.
Deadly Marker is offers great utility to your party by improving crit rate while Nature's Blessing offers good health and mana regeneration. High Focus is another utility skill for your whole party, increasing cooldown speed for everyone in your party.
Equipment
Early Game
Mid Game
End Game
Longbow of the Resistance
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Primary
Staff of the Resistance
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Mask of the Resistance
Max Health
Magic Endurance
Ranged Endurance
Deadeye's Cloak
Mana Regen
Debuff Duration
Skill Damage Resistance
Heroic Tunic of the Resistance
Magic Endurance
Ranged Endurance
Mana Regen
Gauntlets of the Resistance
Melee Endurance
Ranged Endurance
Mana Regen
Trousers of the Resistance
Max Health
Magic Endurance
Ranged Endurance
Glade Stalker Boots
Max Health
Magic Endurance
Ranged Endurance
Necklace of Clarity
Skill Damage Boost
Mana Regen
Bracelet of Conquest
Max Health
Skill Damage Resistance
Violent Signet
Max Health
Skill Damage Boost
Buff Duration
Ring of Precision
Max Health
Skill Damage Boost
Belt of Vigor
Skill Damage Resistance
Mana Regen
These are the first items you should strive for through the leveling period as they are very easy to get and upgrade or trait as needed. However, you shouldn't try to trait these items too much as you won't be spending too much time playing with this setup before you start changing pieces into the Midgame. The green accessories however are very easy to trait as you can craft many of them quickly in order to get the correct traits so you should consider traiting them until you change into purples. The same goes for the blue ring as you keep it for a long time.
Toublek's Deathmark Longbow
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Primary
Toublek's Shattering Quarterstaff
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Elusive Hexweaver Hat
Cooldown Speed
Magic Endurance
Melee Endurance
Deadeye's Cloak
Mana Regen
Debuff Duration
Skill Damage Resistance
Heroic Tunic of the Resistance
Magic Endurance
Ranged Endurance
Mana Regen
Nature's End Gloves
Max Health
Melee Endurance
Added Attack Speed
Ruthless Enforcer Leggings
Melee Endurance
Ranged Endurance
Max Mana
Glade Stalker Boots
Max Health
Magic Endurance
Ranged Endurance
Clasp of the Conqueror
Skill Damage Boost
Max Health
Buff Duration
Bracers of the Primal King
Max Health
Skill Damage Resistance
Debuff Duration
Amber Dimensional Band
Skill Damage Boost
Max Health
Buff Duration
Violent Signet
Skill Damage Boost
Max Health
Buff Duration
Belt of Endless Slaughter
Max Health
Debuff Duration
Skill Damage Resistance
This is the gear you should transition to once you're leveled to 50 and start grinding gear. It is comprised of gear you can get either from dungeons or by completing Litographs, they are relatively easy to trait up and you will spend most of the time wearing this set before advancing into the late game so traiting these items is very important and should be your main focus.
Toublek's Deathmark Longbow
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Primary
Talus's Crystalline Staff
Heavy Attack Chance
Critical Hit Chance
Hit Chance
Phantom Wolf Mask
Magic Endurance
Ranged Endurance
Cooldown Speed
Forsaken Embrace
Max Health
Debuff Duration
Skill Damage Resistance
Phantom Wolf Tunic
Max Health
Magic Endurance
Ranged Endurance
Shadow Harvester Grips
Magic Endurance
Ranged Endurance
Mana Regen
Shadow Harvester Trousers
Magic Endurance
Ranged Endurance
Mana Regen
Swirling Essence Shoes
Max Health
Magic Endurance
Move Speed
Clasp of the Conqueror
Skill Damage Boost
Max Health
Buff Duration
Bracers of the Primal King
Max Health
Skill Damage Resistance
Debuff Duration
Amber Dimensional Band
Skill Damage Boost
Max Health
Buff Duration
Band of Universal Power
Skill Damage Boost
Buff Duration
Mana Regen
Belt of Bloodlust
Max Health
Debuff Duration
Skill Damage Resistance
This is the current endgame gear you should aim for, and while it isn't easy to acquire, it offers great power without the need of acquiring archboss gear pieces. However, items like Tevent's Fangs of Fury or other archboss weapons are superior but difficult to acquire for the majority of players. If you do manage to get the archboss weapons for your build, feel free to use them over the weapons shown here.
Weapon Masteries
Staff
Longbow
Mana | Melee Defense | Mana Regen | Spell Flexibility | Magic Hit Chance | All Evasion | Mana Blessing | Mana Regen | Melee Defense | Reverberation Shield | ||||||||
Destroy | Damage | Magic Hit Chance | Fatal Incantation | Damage | Mana Regen | Mana Intensification | Cooldown Speed | Bonus Damage | Strange Spacetime | ||||||||
Attribute | Mana Regen | Weaken Chance | Flame Wound | Max Mana | Magic Hit Chance | Ignition Booster | Weaken Chance | Wisdom | Brutal Destruction |
Support | Max Health | Magic Defense | Vitality of Dew | Movement Speed | Buff Duration | Anti-magic Arts | Magic Evasion | Perception | Grace Song | ||||||||
Check | Ranged Hit Chance | Move Speed | Wedge of Oppression | Max Mana | Mana Regen | Gale Arrowhead | Movement Speed | Mana Cost Efficiency | Phantom Snare | ||||||||
Sniping | Ranged Hit Chance +20 | Ranged Crit Hit Chance | Pointy Throns | Bonus Damage | Damage | Critical Nock | Added Attack Speed | Ranged Crit Hit Chance | Brutal Shooter |
Staff:To maximize your damage output, allocate 9 points into Destroy to significantly increase skill damage through Weapon Masteries. Then, invest 6 points into Mana to help a bit with your mana sustain and also gain extra melee defense.
Longbow:Spend 9 points into Sniping to greatly increase your raw damage and critical hit damage while 5 points should be invested into Support to improve your health regen by a little alongside extra movement speed and buff duration. The last point goes into Check for a bit of extra damage.
Rotations
High DPS Rotation ↴
- Start the rotation by casting Deadly Marker on your target before following up by buffing your party with High Focus and a quick Brutal Arrow onto the target to start stacking up Gale debuffs. Continue with Strafing (as many times as you can depending on procs) to force Gale stack explosions.
- Continue by using Zephyr's Nock to trigger the target debuff applied by your Strafing and deal higher damage while also lowering cooldown then use Chain Lightning and Serial Fire Bombs to put fire stacks and increase the amount of fireballs your Fireball Barrage will do next. Finish the rotation with casting Nature's Blessing to gain Whirlpool and lower the time you need to full channel Decisive Sniping. Lastly, finish with 2 casts of Judgment Lightning.
AOE DPS rotation ↴
- Start your rotation with Brutal Arrow, applying Gale to all mobs before using Chain Lightning to deal damage to all mobs and continue with Serial Fire Bombs to damage all mobs. Finish the rotation with 2 Judgment Lightning casts that spreads to all mobs.
Blitz: As this ability resets your last used ability, you want to make use of this to reset your most important skills like Decisive Sniping or Deadly Marker during rotations.
Nature's Blessing: Make sure to let your staff players in the group know when you use this skill as they can use Inner Peace to quickly regain mana. You can also change Chain Lightning for Inner Peace if you have trouble with mana regeneration.